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I guess that if WoW was ported that fast, their code base should be clean enough to be simply re-compiled (with a few changes here and there). But usually everything is already properly aligned in our case.
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Most of the code was pure C++ with pointers and all. There is a checking option as well as another one. Although the M1 chip is a powerful processor, the new M1 Pro and M1 Max offer up to 70 more CPU. Select General, and then you will see two options: Enable Low Spec Mode, and Close Client During Play. The transition of the Mac lineup to Apple Silicon started in 2020 with the release of the M1 chip. You mayve to offset quality for stability, turn the settings to Low for a steady 65 FPS. Dont even think about ftb/crackpack/etc, lol. Multiplayer with bukkit will heat it right up if there are lots of plugins installed. I have been working on cross-platform application for iOS and x86 for years and 99.99% of the code requires no change at all (and the changes were mostly due to some "hacky" code). Getting FPS Up in League Of Legends is easy thanks to clicking the Options tab, found at the top right of the screen following launch. 1.7.2 Optifine Vanilla - 50 fps 1.7.2 Optifine Bukkit - 20-30 fps 1.7.2 Vanilla - 40 fps 1.6.4 Optifine vanilla - 40 fps Honestly minecraft isnt something you have to worry about, assuming single player. It's not quite that easy, you need to fix all of your unaligned pointer dereferences which were previously generally fine on x86. I'd be surprised Blizzard don't do it soon or later for SC2. Yea, unless you have some assembly language code (which would be very surprising), it's just a checkbox to recompile and build an x86/ARM fat binrary. That's cool, i didn't think it was that easy Hopefully SC2 will be recompiled for ARM.
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